Then you can determine whether to kick the player by working out if they’ve travelled farther than they can normally walk. This is where you take the position of the HumanoidRootPart or the Torso, then again the next second or so. In my opinion, the best way of detecting flying/teleporting on the server is to do magnitude checks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |